![]() I can’t think of any modern “brilliant” or “genius” programmers besides Iwata or John Carmack. What are today’s programmers doing? I worry that somewhere along the line, we lost something. Now, when some big AAA games are released, it’s not uncommon to see a 50 GB patch on day 1. Without him, without his talents, HAL Labs, Pokemon, Kirby, Smash, and Earthbound might never have succeeded. It would be difficult to overstate his contributions. There were stories about him coming onto a project, working through the night, racing against a deadline, and doing what no one thought could be done. He was a gamer and a leader, but also a programmer. I recall learning about the life of the late Nintendo President Satoru Iwata. Now I KNOW that can’t be accurate or representative of it’s original file size. GOG’s copy of Starflight 1+2 together needs 48 MB. Good grief, I’m looking at another infinitely replayable game I remember with a vast universe and was previously on DOSGamesClub, Starflight. It has a retro aesthetic, small map size, small resolution, and I just have to wonder, where did all that bloat come from? Visually, it doesn’t look, sound, or play much more impressive than the original X-COM. One of my favorite X-COM clones is Ghost Control Inc. It came out in 1994, computers weren’t as powerful, so games were smaller back then. I originally had a CD copy, but that could easily have fit on just 4 or 5 floppy diskettes. ![]() ![]() I’m looking at the file size of the Steam version of X-COM and it’s 16 MB. One of the things that always amazed me about X-COM was its file size. If I don’t know what I’m talking about, I welcome input, corrections, and explanations. I have a very weak programming background. I’d like to start off by confessing that I’m an idiot.
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